The Overall Game Design Theory

    

Before creating a game, we first must fairly understand what makes an application a game. Why is not every application like Microsoft Word a game? There are several considerations to have in mind when defining a game design, such as the type of game, the intended audience, resources, challenges, rewards, effects, and the overall purpose for playing a game in the first place: Safety and Fun!

Much can be said for the type of games available out there. After an exhaustive research on the internet and using my own experience, I have managed to summarise most of the game types in the table below:

 Types of games

Action Games

Role Playing

Adventure

Real time strategy

Fast pace, good reflexes, player is a screen recognisable character.

e.x Red Dead Redemption  

Fantasy world, character plays a role based on a story line.

e.x Sims

Mostly singe player, character completes the challenges - back story

e.x The Last of Us

Players take turns in real time building inventories of items and armies.

e.x Starcraft

Sports

Combat

First Person Shooters

Puzzle

FIFA is the first one that comes to mind

Close up one on one fighting against an opponent.

e.x Mortal Combat

Shoot’ em up style game

e.x Call of duty & DOOM

Usually time based on logical thinking challenges.

e.x Candy Crush

Simulations

Educational games

Massive Multiplayer

 

… Flight simulator!!!

Makes learning fun...?

e.x Reading Eggs

Play against other internet players.

e.x Runscape